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ARMA 3 Update 1 – WaLMaRT



Game information:

 DATA

  •     Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don’t need it
  •     Many small Altis object positioning tweaks and other terrain fixes
  •     Fixed: Flipped moon texture
  •     The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
  •     The light reflected by the moon has been made more realistic
  •     Added: New runway parts for left and right airstrip on Altis
  •     Runway lights have new models and configuration
  •     Fixed: Darker runway at a distance and with overcast weather
  •     Fixed: Ladder on hospital building has been reversed
  •     Fixed: Blinking resolution LODs on signs
  •     Configured power line wires to be destroyed along with power line towers
  •     Animals should be avoiding roads more now
  •     Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
  •     Player tank driver can turn out, while commander is turned in
  •     Civilian (and FIA) trucks have been revamped
  •     Added: Ability to mount Marshall driver position from right side
  •     Fixed: Slammer recoil
  •     Added: T-100 recoil animation for main gun
  •     T-100 commander optics features in line with OPFOR tracked vehicles
  •     T-100 back armor made thinner
  •     Improved handling of terminal ballistics on armored vehicles
  •     More realistic water fording ability for tracked armor
  •     Added compass and additional radars for copilot seats
  •     Removed magic disappearance of rotor blades for some helicopters
  •     AH-99 badly placed exhausts fixed
  •     Adjusted position of Blackfoot pilot crosshair in HMD
  •     Added stabilization for UAV optics
  •     Fixed: Incorrect duplicate of get-in points for Speedboats
  •     Fixed: Zooms of armed offroad gunner set to standard naked eye level
  •     Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
  •     Added missing backpacks for Mk6 weapon
  •     Capacity tweaking for mortars, GMGs and HMGs (inventory)
  •     Fixed: Animations of static weapons
  •     Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
  •     Fixed bombs of CAS UAVs
  •     Re-balanced mine damage and overall mine usability
  •     Tweaked: Pistol weights to match maximum soldier load count
  •     Fixed: Negative friction of 120mm shells
  •     Reticle materials for 3D scopes now glow in the dark
  •     Fixed: Problem with 3D scope alpha sorting
  •     Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible – will improve already released missions without need to change anything.
  •     Tweaked: Action menu priorities
  •     Increased action priority for weapon assembly
  •     Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell
  •     Fixed: Some groups spawned by Sites module had their skill set too high
  •     Fixed: CAS bombing issues in Supports Module
  •     Fixed: Rare occurrence of undefined variable for civilian randomization scripts
  •     Fixed: Game sometimes got stuck in loading screen after respawn
  •     Added: Warning about using BIS_fnc_addRespawnPosition – calling the function on client at the mission start will result in data not being broadcasted correctly
  •     Fixed: Modules were not executed in the right order on server
  •     Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
  •     Added: Recipient sent to BIS_fnc_MP can now be string – variable name of an object. The function will be executed where the object is local.
  •     Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn’t exist
  •     Fixed: “Vehicle Respawn” module didn’t recognize airplanes, rendering them non-respawnable
  •     Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
  •     Fixed: “Set Task Destination” module is now optional, destination can now be configured in “Create Task” module. The same is true for task state
  •     Fixed: Functions with tag without specific name (i.e., no ‘tag’ attribute) were incorrectly categorized in the functions viewer
  •     Fixed: BIS_fnc_sandStorm was using incorrect particle texture
  •     Added: Delay before respawn menu is applied only when player is simulated
  •     Fixed: “EndMission” respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
  •     Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
  •     Fixed: Debug console was not available for logged admins
  •     Fixed: Respawn display sometimes didn’t close once player respawned
  •     Fixed: Advanced hints save / load issue
  •     Added: BIS_fnc_countdown – allows setting and managing countdown
  •     Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
  •     New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
  •     Fixed: Notifications are no longer displayed after player dies in singleplayer missions
  •     Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
  •     Fixed: Info about ability to sync “Respawn Position” module to a vehicle was missing
  •     BLUFOR soldiers are now able to switch textures via setObjectTexture
  •     CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
  •     Less pronounced character lip sync animations
  •     Fixed: Several inventory capacity issues
  •     Fixed: OPFOR pilots ammo load
  •     Fixed: Guerrilla Rifleman AT backpack load out
  •     Fixed: Guerrilla Engineer bag type
  •     Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
  •     Minor fix in BLUFOR repair specialist chest rig
  •     Added: New icon for BLUFOR chest rig
  •     Added: New icons for Guerrilla uniform types
  •     Added side-specific textures and pictures for mortar bags
  •     Introduced mass difference between normal and light helmets
  •     Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
  •     Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
  •     Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
  •     Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
  •     Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
  •     Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)
  •     Rolling credits now end after finishing and a short timeout
  •     Fixed: Class name in title bar can’t be edited any more in Insert Unit and Insert module in mission editor
  •     Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
  •     Fixed: Respawn position selection list was blinking
  •     Fixed: Tile effects were interactive, stealing mouse focus
  •     Fixed: Error message for “Viper Green in trouble” conversation in Showcase Vehicles
  •     Removed: Showcase Night radio at the enemy camp
  •     Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
  •     Tweaked: Showcase Night boat driver now has a beanie hat
  •     Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
  •     Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
  •     Tweaked: Showcase Night enemies now play ambient animations
  •     Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
  •     Fixed: Showcase Night random patrols had skill of 1, now it’s 0.4
  •     Fixed: Showcase Night soldier leaning on the lighthouse was going through it
  •     Fixed: Showcase Night enemies don’t have NVGoggles any more (they wrongly had them because of class name changes)
  •     New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
  •     Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
  •     Fixed: Defend Syrta character classes had wrong backpack
  •     Fixed: Defend Syrta CSAT AA class had wrong backpack
  •     Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
  •     Tweaked: Civilian vehicles are now unlocked in MP scenarios
  •     Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
  •     Tweaked: Tanks should now only spawn on last zone (MP)
  •     New: Added Spotter and Sniper load outs on the last objective (MP)
  •     Changed: Defend Syrta now has disabled AI by default
  •     Firing Drills: CoF Green – removed manual hiding of barriers now they were removed from Stratis globally
  •     Firing Drills: CoF Red 3 – disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
  •     Music has been reorganized to new class names, old ones are kept for compatibility
  •     Main menu music track fix (different version of same track)
  •     British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)
  •     Removed occasional animation glitch after Team Switch
  •     Digital Deluxe Edition: Tactical Guide updated with various tweaks
  •     Digital Deluxe Edition: Map updated with higher resolution

ENGINE

  •     Many AI tweaks and fixes
  •     Enabled blood when Korean language is selected
  •     Improved: Tank collisions / flipping
  •     epeImpulseDamageCoef parameter can now be changed for any vehicle
  •     AI drivers are now better able to navigate out of obstacle and unstuck themselves
  •     New possibility to turn off adaptive crosshair in options
  •     Fixed: Favorite sessions in LAN view
  •     Increased the limit of shown servers in the server browser from 500 to 10000
  •     Fixed: Broken location detection of MP clients – people should be finally able to see servers close to them
  •     Fixed: Country detection in MP
  •     Crouch (toggle) now works correctly for launchers
  •     Fixed: Aiming while holding ‘sprint’ key and not moving
  •     Removed zoom warp (by using sprint while in optics)
  •     Fixed: More strange zoom while sprinting with fatigue removed
  •     NRemoved strange zoom when aiming while trying to sprint with high fatigue
  •     Improved: Helicopter dropping like a stone when AA hits them
  •     Fixed: Crash when player engages in conversation and has no topic
  •     Added: Random angular velocity for dropped weapons in ragdoll
  •     Fixed: DnD with container on soldier’s container tab caused wrong behavior
  •     Fixed: DnD with container on soldier’s linked backpack caused wrong behavior
  •     Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
  •     Fixed: Bag disappearance and duplication
  •     Fixed: Gear shows no magazines except handguns
  •     removeWeapon can also unlink assigned items now
  •     Fixed: Command removeBackpack
  •     Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed
  •     Fixed: Action Drop Backpack was not working
  •     The Men category is now properly sorted in the unit dialog in editor
  •     Fixed: saveStatus and loadStatus commands did not work
  •     Fixed: CheckCursorActionTarget performance
  •     Skybox lighting is now done per-pixel
  •     New scripting commands for getting and setting identity parameters
  •     New scripting command for getting fog parameters (fogParams)
  •     Added parameter turretCanSee config parameter to distinguish usability of compass for copilots

How to install: 

      (You must have ARMA 3, if you don’t have, you can download HERE)
  1. Download ARMA 3 Update 1 – WaLMaRT  here:

     Mega.co.nz:     Part 1Part 2Part 3Part 4Part 5Part 6Part 7Part 8Part 9Part 10 –    Part 11Part 12Part 13Part 14Part 15Part 16Part 17       (Unrar with PASSWORD: installguidegame.blogspot.com  )
     ( You can download speed faster with MegaDownloader: Download here )
    2.   Install file “Setup.exe”
     3.   Copy files in folder “WALMART” and paste to folder installed game.
    4.   Play game.
    5.   Have fun ^^.
     ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
      ——- I assure that all games are checked carefully ——–

Instructions on how to install Download And Install:

Video Gameplays:

System Requirement:

Minimum:

  • OS: Windows Vista SP2 or Windows 7 SP1
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
  • DirectX®: 10
  • Hard Drive: 10 GB HD space
  • Sound: DirectX®-compatible

Recommended:

  • OS: Windows Vista SP2 or Windows 7 SP1
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX®: 11
  • Hard Drive: 20 GB HD space
  • Sound: DirectX®-compatible

 

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